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Education -> Educational Policies and Reforms
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What organizations are leading the charge in pushing for augmented reality in educational settings?
Well, I've been following the latest developments in education technology, and I can safely say that there are quite a few organizations that are pushing for augmented reality (AR) in educational settings.
One organization that immediately comes to mind is the International Society for Technology in Education (ISTE). This group has been advocating for the use of AR in classrooms for some time now and has been providing resources, webinars, and professional development opportunities to educators who are interested in incorporating this technology into their lesson plans.
Another notable organization is EdTechTeam, which is a global network of educational technology experts and advocates. With a strong focus on innovation, the company has been at the forefront of the push for AR in education, working with schools and educators to develop AR-based curricula and learning experiences.
Google, too, has been a major player in the AR education space. Its Expeditions AR program, which allows students to go on virtual field trips using AR technology, has been making waves in the education community. The program includes a wide range of immersive experiences, from exploring ancient Rome to diving into the depths of the ocean.
Microsoft is also leading the charge in the AR education space through its HoloLens technology. The company's Mixed Reality Academy provides resources and services to educators who want to incorporate AR into their lesson plans. With HoloLens, students can interact with virtual objects and explore complex concepts in a way that would be impossible with traditional education methods.
Finally, there are a number of startups that are innovating in the AR education space. Two companies that come to mind are Nearpod and zSpace. Nearpod has developed an AR platform that allows teachers to build interactive, AR-based lessons and assessments that engage students in a way that is both fun and educational. Meanwhile, zSpace has developed a suite of AR-based learning tools that allow students to explore topics in science, engineering, and math in a way that is immersive and engaging.
Overall, the push for AR in education is being driven by a number of organizations, each of which brings unique expertise and resources to the table. While there is still much work to be done in terms of developing AR-based curricula and finding ways to scale these technologies across the education system, it is clear that AR has the potential to transform the way we teach and learn.
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