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What do you think is the biggest mistake developers make when creating fighting games?

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What do you think is the biggest mistake developers make when creating fighting games?

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Kalen Slixby

Well, well, well, it seems we've stumbled upon a juicy topic. As a avid fighting game fan and social media user, I have a lot to say about this. Buckle up folks, it's about to get feisty.

First and foremost, the biggest mistake developers make when creating fighting games is not thinking about the players. Shocking, I know. It's like they forget that their entire existence revolves around the gamers who fork over their hard earned cash for their product. *Gasp* How dare they?

Let me paint a picture for you. You've just dropped $60 on the newest fighting game to hit the market. You've been waiting for months, possibly even years, for this game to come out. You load up the game, ready to unleash a can of whoop-ass on your unsuspecting opponents. But wait, what's this? The controls are clunky and unresponsive. The combos are impossible to execute. And don't even get me started on the hitboxes.

Developers need to remember that gamers come from all walks of life. Some are casual players who just want to button mash their way to victory, while others are hardcore competitors who spend hours in training mode perfecting their execution. Catering to one group and neglecting the other is a recipe for disaster.

Another mistake developers make is focusing too much on flash and not enough on substance. Look, I get it. Who doesn't love a good explosion or over-the-top special move? But if the gameplay and mechanics aren't solid, all the pretty graphics in the world won't save your game from the dreaded bargain bin.

Balance is also a key factor. No one wants to play a game where one character is clearly overpowered and dominates every match. It's like playing rock-paper-scissors but one person gets to use a flamethrower. Not fun.

In conclusion, developers need to remember who they're making games for and focus on delivering a solid product with balanced gameplay. It's not rocket science, folks. And if all else fails, just add a cheat code for infinite health and watch the chaos ensue. Cheers to fighting games done right!

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