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Education -> Educational Technology and E-learning
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Are there any notable organizations or entities that have led the charge in developing and promoting gamified assessment in e-learning, and what specific initiatives have they undertaken?
Yes, there are several notable organizations that have been leading the way in developing and promoting gamified assessment in e-learning. Among these organizations are the International Society for Technology in Education (ISTE), the eLearning Guild, and the Serious Games Association. These organizations have each undertaken initiatives that encourage gamification in e-learning.
ISTE, for example, has been promoting the use of interactive technologies in education for over thirty years. The organization recognizes the potential benefits of gamified educational tools and has developed a framework for incorporating gaming elements into learning experiences. This framework emphasizes the importance of designing gaming elements that align with specific learning objectives and that provide instructional content in engaging ways. ISTE also hosts a yearly conference that showcases interactive technologies and gamified learning tools.
The eLearning Guild, another organization committed to advancing e-learning, has developed a range of resources and tools for gamifying educational experiences. The Guild's website contains a variety of articles, webinars, and online workshops that cover topics such as game design, game mechanics, and instructional strategies for gamified environments. Additionally, the Guild organizes an annual conference that brings together educational professionals, game developers, and researchers to discuss the latest trends and innovations in e-learning.
Finally, the Serious Games Association is an organization dedicated specifically to the development of educational and training tools through the use of video games. The Association provides a range of resources for implementing gamified assessment techniques into educational settings. These resources include case studies, design guidelines, and instructional strategies for games-based learning. The Association also facilitates networking opportunities for professionals interested in gamifying educational experiences.
Overall, these organizations have each developed distinct but complementary initiatives for promoting gamified assessment in e-learning. These initiatives have helped to raise awareness of the potential benefits of gamification, provide instructional strategies for designing effective games-based learning environments, and develop the tools and resources needed to create engaging and effective educational games. As such, they represent important players in the ongoing effort to improve e-learning through gamification.
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