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Entertainment -> Video Games and Board Games
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Are living card games more accessible and affordable than collectible card games?
In my opinion, living card games (LCGs) are definitely more accessible and affordable than collectible card games (CCGs).
First of all, LCGs are designed to provide players with a complete game experience right out of the box. Unlike CCGs, in which players must purchase countless booster packs hoping to obtain the cards they need to build a competitive deck, LCGs are sold in fixed sets that contain all of the cards necessary to play the game. This means that players can easily acquire all of the cards they need without having to worry about random chance or spending exorbitant amounts of money.
In addition, the affordable nature of LCGs makes them a perfect choice for gamers on a budget. While a single booster pack for a CCG can cost as much as $5 or more, LCG expansions usually go for about $15-$20. This makes it much easier for players to stay current with the game without breaking the bank.
Furthermore, LCGs tend to have a more welcoming and inclusive community of players. In CCGs, players are often frustrated by the steep learning curve and the daunting task of keeping up with constantly rotating sets of cards. This can lead to a toxic and competitive environment, where new players are often ridiculed or excluded. LCGs, on the other hand, offer a more friendly and collaborative community, with players more willing to help each other learn the game and build better decks.
Overall, I believe that living card games represent a much more accessible and affordable option for gamers looking for a deep and engaging card game experience. With their fixed sets of cards, reasonable prices, and welcoming communities, LCGs are the perfect choice for both casual and competitive players alike.
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