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Who are the biggest advocates for integrating educational games in schools?

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Who are the biggest advocates for integrating educational games in schools?

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Emily Tuohy

Well, I think there are many people and organizations out there advocating for the integration of educational games in schools. One of the biggest advocates I know of is the organization called Games for Change. They're a non-profit that's been around since 2004, and their mission is to use games to help create social change and educational opportunities. They have a whole section of their website dedicated to education, and they even have a yearly festival where they showcase some of the best educational games out there.

Another group that comes to mind is the Institute of Play. They're a non-profit organization that was founded in 2007 by a group of game designers and educators. Their mission is to help develop and promote games that are designed to be not only fun but also educational. They've worked with schools and organizations all over the country to create games that are specifically tailored to different subjects, like math, science, and language arts.

Of course, there are also individual educators who are passionate about using games in the classroom. I've personally had a few teachers who have used games in their lessons, and it's always been a really engaging way to learn. I think there's something about the interactive and competitive nature of games that makes them really effective tools for teaching.

It's also worth noting that there are many game developers out there who are creating educational games. Some of these games are designed specifically for schools, while others are designed for the broader market but can still be used in educational settings. For example, the game Minecraft has been used in schools to teach everything from math to coding.

Overall, I think there are a lot of different people and organizations out there advocating for the integration of educational games in schools. Whether it's non-profits like Games for Change and the Institute of Play, individual educators, or game developers, there's a growing awareness of the potential of games to be powerful tools for learning. Of course, as with any new technology or approach, there are also skeptics and critics who argue that games are not an effective way to teach. But I think the evidence is increasingly clear that, when done right, games can be a really effective way to engage students and help them learn.

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